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Dead cells fatal falls not working
Dead cells fatal falls not working




dead cells fatal falls not working dead cells fatal falls not working

Since the Scarecrow's scythe swings increase in number throughout the boss fight, being able to parry each swing will be essential to take the least amount of damage possible during this boss fight.Most attacks will have a Scythe Swing attack between them, so always prepare for that after the end of an attack. The last part of the fight is only intimidating and intense because his Scythe Swings come out in higher speed and numbers. Identifying the next attack, taking a note of your surroundings (if there are any exploding/bouncy mushrooms to look out for/exploit), and acting accordingly. Overall, this boss battle is a game of concentration.If none of these are on hand at the moment, then prioritizing them with your attacks while dodging the Scarecrow's Scythe Swings, which are most likely to follow, is your best option. Having a weapon or grenade that can quickly give them a DoT status effect, to whittle down their health by the end of the attack is very useful, and so are deployable skills. By the time the attack finishes, the spawned Jerkshrooms should start getting offensive. simply rolling out of the way of an incoming jab will do the trick. The Pitchfork Jab attack itself is not a difficult one.Using the bouncy mushrooms at the sides of the arena during this attack is highly unrecommended. Done correctly, this attack is a breeze to avoid, as any leftover exploding mushrooms won't trigger from walking by them. He moves very slowly in the air, and if he ever gets close, merely roll through the rain, and walk away. During the Acid Rain attack it's best to take it slow, and cease attacking the boss.When he is about to land, jump up, and double-jump away from him to dodge the incoming sickle. Once he jumps up, stand close to him, and the sickle will fly away behind you. One of the best ways to avoid the sickles is to stay on one side of the Scarecrow.This is also an opportunity for a counter attack. To dodge the following 3 swings, simply roll behind the Scarecrow when he appears from the ground. The Shovel Swing is only used by the Scarecrow after a Seed Planting attack, once all the mushrooms have been triggered.Even so, if given the opportunity, try to get these mushrooms out of the picture as soon as possible. Also keep in mind that, unless the Scarecrow does so himself with the Shovel attack, the mushrooms will only start to explode once jumped upon, or hit with an attack or projectile. However, the mushrooms don't travel very far, so often the best way to avoid them will be to run/roll away from them. His Seed throwing attack is often followed up by his Shovel attack, in which case the Scarecrow will fling the planted mushrooms towards the player, triggering their explosion in the process.If a shield is available however, parrying the swings is excellent not only at repelling the attack, but triggering the shield's effect multiple times in a row. During his Scythe Swing attack, alternating between rolling away from, and into the Scarecrow is a good way to avoid the attack.Be careful with the Jerkshroom TBS that was just spawned, as it may be a slight element of chaos when trying to avoid other attacks.After each stab, a Jerkshroom TBS will be spawned at the location where the pitchfork hit the ground. From there, they will move horizontally and stab downwards in an attempt to stab the player. Description: Vines will sprout from the Scarecrow which allows him to be suspended in the air.Be particularly careful not to be bounced upward into it.Īt 50% HP, the Scarecrow speeds up and gets an extra attack.He will then summon a watering can and follow the player, raining down purple acid that will inflict high damage upon contact. Description: Vines will sprout from the Scarecrow and allow him to be suspended.He then smashes downwards on the platform and his sickles return to him shortly after. Description: The Scarecrow jumps up and summons two flying sickles that will fly in an arc reaching the limits of the chamber.Description: The Scarecrow swings burrows underground and periodically pops out to attack the player with a big shovel.Before exploding, a red aura will appear as a warning signal to the player. Interacting with these mushrooms will cause them to explode soon after. Description: The Scarecrow throws two or three seeds across the platform that will sprout mushrooms.Can be blocked, parried, and dodge rolled.Description: The Scarecrow runs up to the player and swings out with a scythe.In 1+ BSC, the Scarecrow goes straight to the second phase.






Dead cells fatal falls not working